TECH PROJECTS

SENTIA Instruments

Haptic Musical Interface for Expressive and Accessible Performance

TILES is an expressive electronic musical instrument developed by SENTIA Instruments, a startup founded to explore new forms of musical interaction through touch, movement, and haptics. The instrument combines capacitive touch sensing, Hall effect pressure sensing, and per-key haptic feedback to capture multiple layers of performance expression. Embedded software processes these signals in real time, mapping performance data to MIDI and MPE.

Developed through an iterative, user-informed prototyping process, TILES has evolved through multiple hardware and software generations to refine responsiveness, stability, and playability. SENTIA Instruments was selected for Georgia Tech’s CREATE-X Startup Launch Program and received startup funding to support the development and commercialization of the project.


Comunal Instruments

Tactile Digital Interface developed with M.E.A.T.

Communal Instruments was an interactive public sound installation presented at the Big: Culture & Arts Festival in Gainesville, Florida. The project transformed three living trees into a large scale collaborative musical instrument by mounting 36 custom capacitive touch notes using biodegradable hemp cord. Each note triggered sampled sounds from local wildlife, allowing visitors to collectively create evolving soundscapes inspired by the region’s ecosystems. Designed to promote environmental awareness through play, the installation encouraged community participation while highlighting local wildlife conservation efforts and the relationship between technology, nature, and shared musical expression.


BUTCHER

Audio reactive system developed with M.E.A.T

BUTCHER is an open source system for converting audio signal data into meaningful data that can be used by different types of external devices (lights, lasers, projectors) to create audio-reactive environments. Instead of each singular device having its own processing node, BUTCHER pushes the work upstream and allows external devices to share one processing node over a shared network.

On December 9th, 2025 M.E.A.T. partnered with The Goat Farm Arts Center to debut the system on a public show co-headlined by ATOTAL (Franck Vigroux). BUTCHER was tested with two live performers (DJs) in a warehouse filled with instillations, lasers, laptops, and more. 


PULSE

Tactile Digital Interface

A wearable haptic glove that transforms digital input and hand movement into haptic feedback. Using a nRF52840 microcontroller, integrated IMU, haptic drivers, and LRA vibration motors, the system converts MIDI events and gestures into real time vibrations. Motion controls parameters such as pitch bend and modulation, while haptic feedback communicates position, intensity, and center point crossings through touch. Constructed from layered suede leather with concealed electronics and integrated ventilation, PULSE explores accessible, low latency, and expressive non visual interaction.


NUMINA

Interactive AI powered experience developed with M.E.A.T.

Blending art and machine intelligence, NUMINA offers an introspective, otherworldly encounter. Using a microphone and hand gestures, participants respond to prompts that are transcribed and processed by a locally running language model. The system reveals a personalized fortune and aura color, transforming speech and memory into a digital reflection of the self.

Debuted at FUGUE Gallery, NYC, during Fashion Week 2025, and later transported to Atlanta as part of the RESIDENCE exhibit at Underground Atlanta.


SOUND CLOUDS

Interactive audiovisual installation

An immersive installation where attendees collaborate with AI to awaken a massive, interactive musical instrument that responds to their presence, “Sound Clouds” explores playful interactions between inflatable spheres and music generation.

An 8000 sq ft space is transformed into a kinetic soundscape—part sculpture, part instrument, and entirely participatory.

Lead by Dr. Brian Magerko, Head of the Expressive Machinery Lab at Georgia Tech in collaboration with his students.


SURVEIL

Interactive audiovisual installation developed with M.E.A.T.

An installation that uses computer vision to interpret human gestures and create sounds.

In a world where we're constantly being monitored, this piece calls into question the ways in which camera data can be used to create sounds.

SURVEIL was displayed at the Guthman Instrument Competition Science Fair and at the Ferst Center in for the Georgia Tech Arts Festival


Doppler Maze

Videogame in Unity

First-person 3D game where players navigate a maze in darkness, using a sonar device that emits pulses to illuminate sections of the map. Players aim to reach the maze’s exit. The game uses spatial audio effects, with pitch alterations inspired by the Doppler effect for an immersive experience.


Floating

Audio-Visual project in Max/Processing

Audio-Visual project where each collision of an object triggers through OSC, a sound response generated by a custom synth in Max.


MËSH

Inmersive music tech performance

An experimental network concert performed by 22 students from the Georgia Tech School of Music, MËSH explores the interplay of diverse electronic instruments through real-time improvisation and advanced spatial audio techniques. Using SuperCollider and QJack, the ensemble connects 16 Raspberry Pi units to create a dynamic network of musicians, enabling a fully synchronized, multi-channel sound system for immersive performances.

Presented at The Goat Farm on November 20, 2024


MARTA Artbound Artist in Residence 2026

Interactive public installations curently in progress with M.E.A.T & MARTA:

Ongoing public art initiative developing a series of interactive musical installations for placement throughout MARTA transit stations in Atlanta. Designed to encourage spontaneous participation, the installations invite riders to create music together through playful, accessible interfaces integrated into the environment. Drawing inspiration from culturally significant objects, stories, and landmarks from Atlanta’s history, each installation combines custom electronic instruments, sound design, and public art to foster connection between strangers. The instruments feature sounds and musical contributions from local artists, transforming everyday transit spaces into collaborative platforms for creative expression, cultural storytelling, and community engagement.


*M.E.A.T. is a Muisc technology and arts community organization, focussed on developing interactive projects that encourage human interaction and education.