TECH PROJECTS

BUTCHER - M.E.A.T

DIGITAL SIGNAL PROCESSING NODE FOR BUILDING AUDIO-REACTIVE ENVIRONMENTS

BUTCHER is an open source solution for converting audio signal data into meaningful data that can be used by many different types of external devices (lights, lasers, projectors) to create audio-reactive environments. Instead of each singular device having its own processing node, BUTCHER pushes the work upstream and allows external devices to share one processing node over a shared network.

On December 9th, 2025 M.E.A.T. partnered with The Goat Farm Arts Center to debut the system on a public show co-headlined by ATOTAL (Franck Vigroux). BUTCHER was tested with two live performers (DJs) in a warehouse filled with instillations, lasers, laptops, and more. 

NUMINA - M.E.A.T

Interactive AI powered experience

Blending art and machine intelligence, NUMINA offers an introspective, otherworldly encounter. Using a microphone and hand gestures, participants respond to prompts that are transcribed and processed by a locally running language model. The system reveals a personalized fortune and aura color, transforming speech and memory into a digital reflection of the self.

Debuted at FUGUE Gallery, NYC, during Fashion Week 2025, and later transported to Atlanta as part of the RESIDENCE exhibit at Underground Atlanta.

SOUND CLOUDS

Interactive audiovisual installation

An immersive installation where attendees collaborate with AI to awaken a massive, interactive musical instrument that responds to their presence, “Sound Clouds” explores playful interactions between inflatable spheres and music generation.

An 8000 sq ft space is transformed into a kinetic soundscape—part sculpture, part instrument, and entirely participatory.

Lead by Dr. Brian Magerko, Head of the Expressive Machinery Lab at Georgia Tech in collaboration with his students.

SURVEIL - M.E.A.T

Interactive audiovisual installation

An installation that uses computer vision to interpret human gestures and create sounds.

In a world where we're constantly being monitored, this piece calls into question the ways in which camera data can be used to create sounds.

SURVEIL was displayed at the Guthman Instrument Competition Science Fair and at the Ferst Center in for the Georgia Tech Arts Festival

Doppler Maze

Videogame in Unity

First-person 3D game where players navigate a maze in darkness, using a sonar device that emits pulses to illuminate sections of the map. Players aim to reach the maze’s exit. The game uses spatial audio effects, with pitch alterations inspired by the Doppler effect for an immersive experience.

Floating

Audio-Visual project in Max/Processing

Audio-Visual project where each collision of an object triggers through OSC, a sound response generated by a custom synth in Max 8.

MËSH

Inmersive music tech performance

An experimental network concert performed by 22 students from the Georgia Tech School of Music, MËSH explores the interplay of diverse electronic instruments through real-time improvisation and advanced spatial audio techniques. Using SuperCollider and QJack, the ensemble connects 16 Raspberry Pi units to create a dynamic network of musicians, enabling a fully synchronized, multi-channel sound system for immersive performances.

Presented at The Goat Farm on November 20, 2024